During the event, the Palm screen will constantly display the elapsed time and the current pace. As a racer approaches the finish line (or other location where you are stationed), you can enter the bib# of the racer in advance. You do so by tapping on the large number buttons on the screen. For example, if racer #458 is approaching, tap first on the 4 button, then on the 5 button, and then on the 8 button. As you do so, the bib# you are entering will be displayed. When the racer crosses the finish line (or other line), tap on Record and the bib# and time is captured. The "place" is incremented so it is always displaying the place of the next racer to pass. The bib# is erased and the timer is ready for you to enter the next number.
At times, the density of racers will be such that it is impossible for you to record all the bib#'s. In this case, you skip the step of entering the bib#, and only use the Record button to record the time by itself (the bib #'s can be filled in later). The software will record your taps as fast as you can enter them, which is approximately ten taps per second, so when a lot of racers approach, forget about looking at the bib #'s, and just concentrate on counting the racers so you can record the correct number of times (although if you miss one or more, that too can be corrected later).
Also,
if you cannot read the bib# (or the person doesn't appear to be wearing one), just
tap on Record, and record the time for that finisher.
As you can see, there are a number of other buttons on the screen which you can use when you are entering information. None of these are absolutely essential, but they may come in handy in certain situations. These are:
Last#: This button lets you enter the number of the last (previous) finisher. This occurs most commonly when someone finishes whose number is not visible (perhaps on their back). As they finish, tap Record to record the time. Then enter the bib# and tap Last#. This will NOT record an additional finisher, but instead will modify the previous entry (which at the time you recorded it had no bib#) by entering the correct #. You can also use this to correct the number of the previous finisher, as long as no other finisher has yet been recorded. In other words, if you tap "4-1" and then Record, and then quickly realize it was actually "4-7", you can (if there is time before the next finisher) tap "4-7" and then Last# to correct the error.
s.t.: This button lets you record someone as having the same time ("s.t.") as the previous finisher. So if two (or more) finishers are approaching the line for a tie (or in any case the "same time" as the term is used in bike racing), enter one bib# and tap Record as the group crosses the line. Now enter the second bib# and instead of tapping Record, tap s.t. which will record a second finisher with the same time as the first; repeat for any additional finishers at the same time. Or, if there isn't time or you don't remember the other bib #'s, just tap s.t. by itself multiple times (one for each additional finisher) to record the fact that there was a finisher at the same time, without recording their bib#.
Uncertain #: If you think you can read the bib#, but aren't absolutely certain, you can record it as an uncertain #. After entering the number (by tapping on the number buttons),but before tapping on record, tap the Uncertain # button. A ? will appear just to the right of the Bib# in the display, to indicate that you aren't sure. If, before you tap on the Record button, you suddenly become certain, tap on Uncertain # again and the ? will be removed. Remember, if you can't read the number at all, don't bother to enter it, just tap on Record to record the time without any bib# number at all.
Backspace: This button erases the last digit you entered.
Clear: This button erases the enter number you are currently in the process of entering.
Show: This button will take you to a display of the recorded information which will be discussed below. Unless there is a large gap between racers, you should not press this button while the race is in progress.
Swap Last 2: Sometimes it will happen that two racers are approaching the finish line. Enter the first number, then press Record, then the second number, then Record. However if a last minute sprint to the finish surprises you and the second racer passes the first, after you have entered both numbers you can press Swap Last 2 to reverse the order of the last two finishers. If you don't catch this, don't worry, it can be corrected later.
Del. Last Time: It is possible that you might hit the Record button by accident. Another thing that happens is that someone finishes, you press Record, and then you realize the person was a "bandit" (a person without a number who wasn't really entered in the race). If you realize this immediately, before anyone else has finished, tap on Del. Last Time to remove that time from the list of recorded finishes. If someone else is coming, don't worry, it can be corrected later.
When a group of people approaches at once, it will be impossible to record all the bib #'s with PocketTimer. If you are doing finish line timing, then in most races the racers will have some kind of "tear-off tag" on their bib# which will be collected at the end of the finishing chute, which will show the order of the finishers. Since you can use these numbers later to enter the bib#'s into PocketTimer, the most important thing is to record the times of the finishers. The best way to do this is when you see a group approach, enter the bib# of the lead racer in the group (but don't tap on Record yet), then start counting the number of people. When the group reaches the finish line (or other point at which you are timing), tap on the Record button once to record the bib# of the lead racer along with the time, then tap on the Record button by itself as many times as necessary to record the times of the rest of the racers in the pack. It is important to try to get the first bib# correct, as this will help immensely in editing the results later, but if you don't, don't worry about it.
The Palm will keep time accurately even when it is off, IF you are recording in the "slow" mode (1.0 second accuracy). To conserve battery life, after you start the timer at the beginning, turn it off (press the green button) until racers are approaching your station, then turn it on. After that, the unit will stay on while the timer is running (the normal "auto shutoff" feature of the Palm is disabled by the software). If there are long periods between racers (as might happen in an ultramarathon, for example), you may turn it off (and then on again), but it really isn't necessary.
If you are recording times in the "fast" mode (0.01 second accuracy), you MUST leave the unit on at all times. With fresh batteries inserted before the race, the unit will run in excess of 24 hours, so you shouldn't have any thing to worry about. If in doubt, LEAVE THE UNIT POWERED ON.
In the bottom left of the timer window is the Show button. Tapping on the Show button takes you to a second screen which displays the recorded times. In general the only reason to do this is to check to see if you recorded something correctly, and you should NOT do this if there is any chance another racer is approaching. If you need to return to the Timer screen (to record an approaching racer, for example), tap on the Timer button in the lower left. Recorded times CAN be edited, but unless you know what you are doing and have plenty of time, DO NOT attempt to do this.
The Palm comes with a stylus, and you should use it to tap the buttons on the screen. If you should drop the stylus at a critical moment, don't panic. Use your fingernail (not your fingertip) to lightly tap the screen instead.
If the Palm has been in a case, or if the temperature has changed from cool to hot or vice-versa, you may find the screen display is not "right." Also, if the unit gets very hot from sitting in direct sunlight, the display may also get darker. In either case, there is a small contrast wheel on the left side of the unit. Adjust it to get the display to your liking.